16. Conditional Events

16.1 Axis Permanent Conditional Events

Check the following in the order listed, before performing any Conditional Event on the Axis Current Card.

16.1.1 Allied Minor Country Conquest

If Axis ground units occupy all City and Partisan Base hexes in an active Allied Minor Country, that Country is conquered. It remains an Allied Country aligned with its owning faction, but its status is now a Conquered Country. Exceptions: Kansu and Kiangsu are special cases; see below.

A Country can be conquered any number of times.

For the Country that is conquered, immediately do the following:

Step 1: Remove all of the conquered Minor Country’s support units and fortress units (including port-a-fort units) from the game.

Step 2: Remove all of its remaining counters and place them in the Conquered Minor Countries Box of the Allied faction’s Force Pool.

Step 3: If there is a Ceded Land marker in the Axis Force Pool corresponding to an area within that Country, place the marker in the Ceded Lands Box.

Example: Japan conquers Hopeh, a Western Minor Country. The players remove the Hopeh 0-1-0 port-a-fort unit from the game and place its other units in the Western Conquered Minors Box. The Japanese Inner Mongolia Ceded Land marker is in the Axis Force Pool, so it is placed in the Ceded Lands Box. Inner Mongolia is now a Japanese Dependent.

Kansu and Kiangsu: These two Minor Countries are exempt from this event; they cannot be conquered.

Design Note

Although these two countries can’t be conquered, they can be subdued through the Axis Forced Settlement Conditional Event (16.2.5) or an Allied Surrender Conditional Event (16.4.2 and 16.6.1). Also, if the Axis faction can occupy all of cities belonging to one of these minors, that will deny their remaining units access to supply sources and reinforcement locations.

16.1.2 Axis Minor Country Occupation

△  If an Axis Minor Country or any of its Dependents contains a Japanese multi-step ground unit or any ground unit belonging to a different Axis Country, it is considered under Occupation. A country can be under Occupation any number of times throughout the game.

Exceptions:

  • One-step Exp units, regardless of nationality, do not cause Occupation.
  • An Axis multi-national unit does not cause Occupation if the Minor Country unit in that multi-national unit’s Holding Box would be considered to be in its own Country or Dependent.

Example: The Axis AEx HQ unit Holding Box contains a Hopeh infantry unit, so the AEx HQ does not cause the occupation of Hopeh. It would do so for other Axis Minor Countries.

  • △ An Axis Minor Country that contains a No Occupation marker is not subject to Occupation.
  • △ If the Showa Restoration marker is in the Strategic Warfare Box, an Axis Minor Country is not under Occupation unless there are two or more Japanese multi-step units or any ground unit belonging to a different Axis Country.
Clarification

So an Axis Minor Country can now have one Japanese multi-step unit in it without causing Occupation. An HQ is usually a good choice.

Effects: If an Axis Minor Country is under Occupation, the Axis faction must do one of the following:

  • Perform an Emergency Breakdown of all units in that Country causing Occupation (2.3.4). This option can only be selected if the Minor Country would no longer be considered to be under Occupation after performing all breakdowns.
  • Intern all units in that Country causing Occupation (16.7). This option can only be selected if the units can trace an overland supply line at the moment of internment (10.2).
  • Remove all units belonging to the Minor Country under Occupation. Place those units with a Delay Stripe in the Delay Box; place all others in the Axis Force Pool.
Design Note

This simulates the political costs of imposing foreign forces on Japan’s allies. Note that Occupied Minor Countries remain Axis allies – albeit unhappy ones.

△ 16.1.3 Manchukuo Garrison Check

If Russia’s Posture is not Neutrality: Ignore this event.

If Russia’s Posture is Neutrality: The Axis faction must check each Japanese Dependent that shares a border with a Soviet Country and make sure its Dependent has a sufficient Border Defense, as defined below.

Border Defense Requirements: Within the Japanese Dependent being checked, each Road or Rail hex that shares a border with a Soviet Country must contain at least two Japanese ground unit steps. Exception: If there are Allied ground units anywhere in a Japanese Dependent being checked, Manchukuo Garrison requirements are lifted for all Japanese Dependents.

Clarification

It doesn’t matter whether the two ground unit steps are a pair of one-step units or a single two-step unit.

Example: Inner Mongolia is a Japanese Dependent and Mongolia is a Soviet Minor Country. The Axis faction must keep two steps in Kalgan (w5322) unless there is an Allied ground unit in Inner Mongolia, Manchukuo or Korea.

Unmet Border Defense Requirements: If these conditions are not met, the Soviet faction must immediately redeploy sufficient Japanese non-fortress ground unit steps from any hex(es) on the map to satisfy the rule. The Soviet faction selects the unit or units and places them in the necessary border hexes. The Soviet faction may force the Axis faction to break down any units it wishes to fulfill this event. The Soviet faction cannot use this event to redeploy more steps than are necessary, nor can it redeploy Japanese ground units that are necessary to fulfill a Garrison Check elsewhere.

Example: The Axis faction checks its garrison in Korea and discovers it has overlooked hex e5201, a rail hex that border the Soviet Union. The Soviet faction can select any Japanese non-fortress steps on the map other than those that are absolutely necessary for Border Defense elsewhere. It looks to Indochina where the Axis faction has a 3-step HQ. The Soviet faction can force the HQ unit to break down (going to the Delay Box) and relocate two of its three steps to the border hex in Korea.

△ 16.1.4 British Neutrality Pact Check

If Britain’s Posture is Neutrality: Ignore this event.

If Britain’s Posture is not Neutrality: Take the British Neutrality Pact support unit from the Axis Conditional Events Box and place it in the Delay Box.

△ 16.1.5 Cabinet Dissolution

If the Japanese Government marker is in its Holding Box, the Axis Faction may place it in the Delay Box.

Design Note

You might do this if you’re unhappy with the status of your current Government. However, there’s no guarantee it will come back the way you want it to, and you might end up needing it in the meantime.

16.1.6 Internment

Check to see if any units belonging to any faction are currently in territory that forces their internment. See 16.7.

16.2 Axis Option Card Conditional Events

These events are performed after all Axis Permanent Conditional Events are checked.

△ 16.2.1 Army Program

This event can occur only once per game.

Take the Army Program Air Force unit from the Axis Conditional Events Box and place it in the Delay Box.

△ 16.2.2 Economic Program

This event can only occur once per game.

Take the Economic Program Logistics marker from the Axis Conditional Events Box and place it in the Delay Box.

△ 16.2.4 Political Program

This event can occur only once per game.

Take the Political Program colonial infantry units and the Quit India marker from the Axis Conditional Events Box and place them in the Delay Box. Exception: If a Japanese ground unit occupies a hex in Ceylon or India at the time this event is triggered, remove the Quit India marker from the game.

△ 16.2.5 Forced Settlement

This event can occur only once per game.

This event affects only the Country or Countries named on the Axis Settlement card played. That Country is said to be a Settlement Affected Country (SAC). In addition,

  • If the US is the SAC, all active and conquered non-Chinese Western Minor Countries are also considered to be SACs.
  • If Russia is the SAC, all active and conquered non-Chinese Soviet Minor Countries are considered to be SACs.
  • If Nationalist China is the SAC, all active and conquered Western Chinese Countries are SACs.
  • If Communist China is the SAC, all active and conquered Soviet Chinese Countries are SACs.

The Settlement to be imposed depends on how many Allied Strategic Hexes in a SAC or its Dependents are under Axis Control:

If one or two Allied Strategic Hexes in a SAC or its Dependents are under Axis Control:

Step 1: Place a Truce marker of the Axis faction’s choice in the SAC’s Posture Box(es). Step 2: If the Japanese Government marker is in its Holding Box, place it in the Delay Box.

If three or more Allied Strategic Hexes in an SAC or its Dependents are under Axis Control:

Step 1: Place a Surrender Policy marker in the SAC’s Posture Box(es), then place the SAC’s Enforced Peace marker one year ahead on the Turn Track.

Example: If a Settlement is imposed on Russia during the July-Aug 1940 Turn, you would place the Russian Enforced Peace marker in the July-Aug 1941 Turn Box.

Step 2: If the Japanese Government marker is in its Holding Box, place it in the Delay Box.

Step 3: Remove all SAC Ceded Land markers from the Ceded Lands Box; those areas are returned to their original Countries. If Mongolia is re-created as a result of this, it becomes an Axis Minor Country; place its units in the Axis Force Pool.

Step 4: If there is a supplied Japanese ground unit in the hex listed below, the associated Region or Dependent becomes a Japanese Dependent. Place the appropriate Japanese Dependent markers in the Ceded Lands Box. Check only those hexes listed under the SAC.

Britain:

  • Brunei (w3321) – Sarawak
  • Hong Kong (w4222) – Hong Kong
  • Port Moresby (e2606) – Papua
  • Rabaul (e2808) – Solomon Islands
  • Rangoon (w4015) – Burma
  • Singapore (w3218) – Malaya

Communist China or Nationalist China:

  • Kalgan (w5322) – Inner Mongolia (ceded from Hopeh)
  • Haikou (w4120) – Hainan (ceded from Kiangsu)
Clarification

Do not perform this if the Chinese Country is not an SAC. For example, if Nationalist China is the SAC and Hopeh is an active Communist China minor country, Inner Mongolia would not become a Japanese Dependent.

Russia:

  • Okha (e5806) – Sakhalin
  • Blagoveshchensk (w5727) – Amur
  • Chita (w5824) – Trans-Baikal
  • Irkutsk (w5817) – Siberia
  • Petropavlovsk (e5810) – Kamchatka
  • Vladivostok (e5301) – Primorye

US and Western Minors:

  • Dutch Harbor (e5720) – Aleutian Islands
  • Guam (e3806) – Guam
  • Manila (w3824) – The Philippines
  • Midway (e4519) – Midway
  • Saigon (w3619) – Indochina
  • Wake (e4113) – Wake

Step 5: If the Axis faction controls all Cities in Kansu and Communist China is the SAC, then Kansu becomes a Japanese Dependent. Place the Kansu Japanese Dependent marker in the Ceded Lands Box.

If the Axis faction controls all Cities in Kiangsu and Nationalist China is the SAC, then Kiangsu becomes a Japanese Dependent. Place the Kiangsu Japanese Dependent marker in the Ceded Lands Box.

Step 6: Intern all Axis units and markers in an active SAC or its Dependents.

Clarification

Do not intern those units inside a Japanese Dependent created in Step 2 above, or units inside a conquered Allied Minor Country.

Step 7: Intern all SAC units and markers outside its Home Country or Dependents. Step 8: Intern all non-SAC Allied units and markers inside the SAC or its Dependents. Step 9: The Axis faction may select one Neutral or Friendly Minor Country and apply the Influence Political Event (15.19) to it.

△ 16.2.6 Japanese Concessions

This event can occur only once per game. It affects only the Country (or Countries) named on the Axis Settlement card played. That Country is said to be a Settlement Affected Country (SAC).

If the US is the SAC, all active Western Minor Countries are also considered to be SACs. If Russia is the SAC, all active Soviet Minor Countries are considered to be SACs. If Nationalist China is the SAC, all active Western Chinese Countries are SACs. If Communist China is the SAC, all active Soviet Chinese Countries are SACs.

Step 1: Place a Surrender Policy marker in the SAC’s Posture Box, then place the SAC’s Enforced Peace marker one year ahead on the Turn Track.

Step 2: Place the Japanese Government marker one year ahead on the Turn Track.

Clarification

Do this even if the Government marker is not in its Holding Box.

Step 3: Remove all Japanese Ceded Land markers from the Ceded Lands Box; those areas are returned to their original Countries.

Clarification

Do this even if the Ceded Land is not a Region that belongs to the SAC.

Step 4: If there is a supplied SAC ground unit in the hex listed below, the associated Region or Dependent becomes a SAC Dependent or Ceded Region. Place the appropriate Allied Ceded Land marker in the Ceded Lands Box. Check only those hexes listed under the SAC.

Britain:

  • Eniwetok (e3612) – Marshall Islands
  • Okinawa (w4427) – Okinawa
  • Palau (e3402) – Western Caroline Islands
  • Taihoku (w4324) – Formosa
  • Truk (e3408) – Eastern Caroline Islands

Communist China and/or Nationalist China:

  • Chengteh (w5224) – Jehol (ceded to Hopeh)
  • Shanghai (w4725) – Shanghai (ceded to Kiangsu)
Clarification

Do not perform this if the Chinese Country is not an SAC.

Russia:

  • Harbin (w5427) – Kirin
  • Keijo (w5027) – Korea
  • Mukden (w5226) – Liaoning
  • Toyohara (e5605) – Karafuto
  • Tsitsihar (w5226) – Heilungkiang

US and Western Minors:

  • Iwo Jima (e4304) – Iwo Jima
  • Eniwetok (e3612) – Marshall Islands
  • Palau (e3402) – Western Caroline Islands
  • Truk (e3408) – Eastern Caroline Islands
  • Saipan (e3906) – Saipan

Step 5: If no Ceded Land marker was placed in Step 4, the Axis faction must select one Region or Dependent from the proper list in Step 4 and cede it to the Allied faction. Place the appropriate Allied marker in the Ceded Lands Box.

Step 6: Intern all Axis units and markers in the SAC.

Step 7: Intern all SAC units and markers outside its Home Country or Dependents.

Clarification: Do not intern those units inside a SAC Dependent or Ceded Land created in Step 2.

Step 8: Intern all non-SAC Allied units and markers inside the SAC or its Dependents.

16.3 Western Permanent Conditional Events

Check the following in the order listed, before performing any Conditional Event on the Western Current Card.

16.3.1 Conquered Western Minor Country Reactivation

The Western faction may reactivate a Conquered Western Country if that Country’s Capital hex does not contain an enemy unit, Detachment, or Logistics marker.

The Western faction may also reactivate a Conquered Allied Country if that Country contains a Western Partisan Base marker and there is not an enemy unit, Detachment, or Logistics marker in the same hex. If the Conquered Allied Minor Country belongs to the Soviet faction, the Western faction immediately takes control of the Minor Country and temporarily places its units in the Western Conquered Minor Countries Box (until it performs the two steps below).

A country can be re-activated any number of times in a game. Also, any number of countries can be re-activated in a single turn.

For the country that is re-activated, immediately do the following.

Step 1: Place its 0-1-2 Res infantry unit on the Country’s unoccupied Capital or Partisan Base marker.

Step 2: Remove all of its remaining units from the Western Conquered Minor Countries Box. Place those units without a Delay Stripe in the Western Force Pool. Place units with a Delay Stripe in the Delay Box.

Reactivation Restriction: A Minor Country cannot be reactivated as a Western Minor if there is a Policy marker in its corresponding Posture Box.

16.3.2 Axis or Soviet Minor Country Liberation

If Western ground units occupy all City and Partisan Base hexes of an Axis or Soviet Minor Country, that country is liberated. A country can be liberated any number of times.

For the country that is liberated, immediately do the following.

Step 1: Remove all of its support units and fortress units (including port-a-fort units) from the game.

Step 2: Remove all of its remaining counters. Place those counters with a Delay Stripe in the Delay Box. Place counters without a Delay Stripe in the Western Force Pool. The Country becomes a Western Minor Country.

△ 16.3.3 US Far Eastern Forces

This event can occur only once per game.

This event occurs if the US Posture is War. When that occurs, take the US Far Eastern Forces units from the Western Conditional Events Box and place them in the Delay Box.

△ 16.3.4 British Far Eastern Forces

This event can occur only once per game.

This event occurs if Britain’s Posture is War. When that occurs, take the British Far Eastern Forces units from the Western Conditional Events Box and place them in the Delay Box.

△ 16.3.5 French Response

This event can occur only once per game.

If the US Posture is War and France is a Neutral Country, the Western faction may activate France as a Western Minor Country.

* 16.3.6 European Reserves

Each of these events can occur only once per game.

If Britain’s Posture is War or European Limited War is in effect: Place the Western Limited War Reserves marker in the Delay Box.

If European Total War is in effect: Place the Western Total War Reserves marker in the Delay Box.

16.3.7 Reduced US Impact

△ If Axis ground units occupy at least three of the following hexes, place the Reduced US Impact marker in the Strategic Warfare Box: Dutch Harbor (e5720), Honolulu (e4226), Port Moresby (e2606), Manila (w3824), Noumea (e1913), and Tutuila (e2221).

If Axis ground units occupy less than three of these hexes and the Reduced US Impact marker is in the Strategic Warfare Box, remove it and set it aside for possible future use.

Clarification

These hexes are marked on the map with small white stars to remind you of their importance.

Design Note

Without a line of communication to Australia or the Philippines, American influence in the Pacific would have been seriously diminished.

△ 16.3.8 The West Rises

The Western faction must perform these steps in order:

Step 1: Ignore this step if the Western Current Card is card 22 Nationalist Chinese Surrender or the Axis Current Card is card 37c Nationalist Chinese Settlement. Otherwise, check each condition below separately, in order:

  • If Kiangsu has become a Japanese Dependent and a City in Kiangsu does not contain a Japanese unit, Detachment, or Logistics marker: The Western faction may remove the Surrender marker from Nationalist China’s Posture Box and change Nationalist China’s Posture to War.
  • If Nationalist China’s Posture is War: Remove the Kiangsu Japanese Dependent marker from the Ceded Lands Box.

Step 2: Ignore this step if the Western Current Card is card 29 Commonwealth Surrender or the Axis Current Card is card 37a British Settlement. Otherwise, check each condition below separately, in order:

  • If any City in a formerly British Mandate Dependent does not contain a Japanese unit, Detachment, or Logistics marker: The Western faction may remove the Surrender marker from Britain’s Posture Box and change Britain’s Posture to War.
  • If Britain’s Posture is War: Remove all British Mandate Japanese Dependent markers from the Ceded Lands Box.
Clarification

As a reminder, the possible British Mandate Dependents are Burma, Hong Kong, Malaya, Papua, Sarawak, and Solomon Islands.

Step 3: Ignore this step if the Western Current Card is card 37 US Surrender or the Axis Current Card is card 37e US Settlement. Otherwise, check each condition below separately, in order:

  • If any City in a formerly US Minor Mandate Dependent does not contain a Japanese unit, Detachment, or Logistics marker: The Western faction may remove the Surrender marker from the US/Western Minors Posture Box and change the US/Western Minor Posture to War.
  • If the US/Western Minor Posture is War: Remove all US Mandate Japanese Dependent markers from the Ceded Lands Box.
Clarification

As a reminder, the possible US Mandate Dependents are Aleutian Islands, Guam, Midway, the Philippines and Wake.

Design Note

Following a Western surrender or settlement, the Axis will have to garrison any Dependents it gains in the peace treaty. If that garrison falls below the amount required, then the surrendered Country may go back to war and any Mandate Dependents gained in the treaty will be returned to their original owner.

△ 16.3.9 Aid to Nationalist China

The Western faction must perform these steps in order:

Step 1: If the Western Aid to China marker is in an Allied Conditional Events box, the Western faction may place it in the Delay Box or remove it from the game.

Step 2: If any Aid to China marker is in the Western Conditional Events Box and Nationalist China has a Posture of War, the Western faction may roll on the Aid Table once for each Aid to China marker. Any steps received from the Table must be taken as Nationalist Chinese steps and placed per Placing Replacements (1.3.4).

△ 16.3.10 Lend-Lease to Britain

The Western faction must perform these steps in order:

Step 1: If the Western Lend-Lease marker is in an Allied Conditional Events box, the Western faction may place it in the Delay Box or remove it from the game.

Step 2: If the Western Lend-Lease marker is in the Western Conditional Events Box and Britain has a Posture of War, the Western faction may roll on the Lend-Lease Table. Any steps received from the Table must be taken as British steps and placed per Placing Replacements (1.3.4).

16.3.11 Internment

Check to see if any units belonging to any faction are currently in territory that forces their internment. See 16.7.

16.4 Western Option Card Conditional Events

These events are performed after all Western Permanent Conditional Events are checked.

△ 16.4.1 British Surrender

This event can occur only once per game.

Step 1: Place a Surrender Policy marker in the British Posture Box, then place the British Enforced Peace marker one year ahead on the Turn Track.

Step 2: Remove all British Ceded Land markers from the Ceded Lands Box; those areas are returned to being Japanese Dependents.

Step 3: If there is a supplied Japanese ground unit in the hex listed below, the associated British Dependent becomes a Japanese Dependent. Place the appropriate Japanese Dependent markers in the Ceded Lands Box:

  • Brunei (w3321) – Sarawak
  • Hong Kong (w4222) – Hong Kong
  • Port Moresby (e2606) – Papua
  • Rabaul (e2808) – Solomon Islands
  • Rangoon (w4015) – Burma
  • Singapore (w3218) – Malaya

Step 4: If no Dependent marker was placed in Step 3, the Axis faction may select one Region from the list in Step 3 and force the Western faction to cede it to the Axis faction. Place the appropriate Japanese Dependent marker in the Ceded Lands Box.

Step 5: Intern all Axis units and markers in any British Dependents.

Clarification

Do not intern those units inside a Japanese Dependent created in Step 2 above.

Step 6: Intern all British units and markers outside British Dependents.

Step 7: Intern all other Allied units and markers inside British Dependents.

Step 8: The Axis faction may select one Neutral or Friendly Minor Country and apply the Influence Political Event (15.19) to it.

△ 16.4.2 Nationalist Chinese Surrender

This event can occur only once per game.

Step 1: Place a Surrender Policy marker in the Nationalist China Posture Box, then place the Nationalist Chinese Enforced Peace marker one year ahead on the Turn Track.

Step 2: Remove all Chinese Ceded Land markers from the Ceded Lands Box; those Regions are returned to being Japanese Dependents.

Step 3: Place the Inner Mongolia and Hainan Japanese Dependent markers in the Ceded Lands Box. These Regions are now Japanese Dependents.

Clarification

Perform Steps 2 and 3 even if Hopeh and Kiangsu are not Nationalist Chinese countries.

Step 4: Any active Western Chinese Minor Country except Kiangsu that contains a Japanese unit or marker immediately collapses and becomes a Conquered Country. Remove all its units with Delay Stripes from the game. Then remove all of its remaining counters and place them in the Western Conquered Minor Country Box.

Step 5: If Kiangsu contains a Japanese unit or marker, it becomes a Japanese Dependent. Remove all Kiangsu units with Delay Stripes from the game. Then remove all remaining Kiangsu units and place them in the Western Force Pool. Place the Kiangsu Japanese Dependent marker in the Ceded Lands Box.

Step 6: Intern all Nationalist Chinese units and markers outside their Home Countries.

Step 7: Intern all other Allied units and markers inside active Nationalist Chinese Countries.

Step 8: The Axis faction may select one Neutral or Friendly Minor Country and apply the Influence Political Event (15.19) to it.

△ 16.4.3 US Surrender

This event can occur only once per game.

Step 1: Place a Surrender Policy marker in the US and Western Minors Posture Box, then place the US Enforced Peace marker one year ahead on the Turn Track.

Step 2: Remove all US Ceded Land markers from the Ceded Lands Box; those areas are returned to being Japanese Dependents.

Step 3: If there is a supplied Japanese ground unit in the hex listed below, the associated US or French Dependent becomes a Japanese Dependent. Place the appropriate Japanese Dependent markers in the Ceded Lands Box:

  • Dutch Harbor (e5720) – Aleutian Islands
  • Guam (e3806) – Guam
  • Manila (w3824) – The Philippines
  • Midway (e4519) – Midway
  • Saigon (w3619) – Indochina
  • Wake (e4113) – Wake

Step 4: If no Dependent marker was placed in Step 3, the Axis faction may select one Region from the list in Step 3 and force the Western faction to cede it to the Axis faction. Place the appropriate Japanese Dependent marker in the Ceded Lands Box.

Step 5: Intern all Axis units and markers in any US Dependents, active Western Minor Countries, or Dependents of active Western Minor Countries.

Clarification

Do not intern those units inside a Japanese Dependent created in Step 2 above, or units inside a conquered Allied country.

Step 6: Intern all US and active, non-Chinese Western Minor Country units and markers outside remaining US Dependents or their Home Countries, respectively.

Step 7: Intern all other Allied units and markers inside remaining US Dependents or active, non-Chinese Western Minor Countries.

Step 8: The Axis faction may select one Neutral or Friendly Country and apply the Influence Political Event (15.19) to it.

16.4.4 Colonial Liberation

This event can occur only once per game.

If Australia, France, India, Indochina, NEI, New Zealand, or the Philippines is an Axis or Soviet Country, and a supplied US ground unit occupies a City within the selected Country or one of its Dependents, remove all of the selected Country’s remaining counters. Place those with a Delay Stripe in the Delay Box. Place those without a Delay Stripe in the Western Force Pool. The Minor Country is now a Western Minor Country.

16.4.5 Operation Avalanche

This event can occur only once per game.

The Western faction selects one Axis or Soviet Minor Country. If a supplied US ground unit occupies a City within the selected Country, the following steps are performed:

Step 1: Remove all its support units and fortress units (including port- a-fort units) from the game.

Step 2: Remove all of the selected Country’s remaining counters. Place those with a Delay Stripe in the Delay Box. Place those without a Delay Stripe in its faction’s Force Pool. The Minor Country remains aligned to its current faction.

Step 3: If the Country is an Axis Country, place a No Occupation marker in its capital (14.34).

16.5 Soviet Permanent Conditional Events

Check the following in the order listed, before performing any Conditional Event on the Soviet Current Card.

16.5.1 Conquered Soviet Minor Country Reactivation

The Soviet faction may reactivate a Conquered Soviet Country if that Country’s Capital hex does not contain an enemy unit, Detachment, or Logistics marker.

The Soviet faction may also reactivate a Conquered Allied Country if that Country contains a Soviet Partisan Base marker and there is not an enemy unit, Detachment, or Logistics marker in the same hex. If the Conquered Allied Minor Country belongs to the Western faction, the Soviet faction immediately takes control of the Minor Country and temporarily places its units in the Soviet Conquered Minor Countries Box (until it performs the two steps below).

A country can be re-activated any number of times in a game. Also, any number of countries can be re-activated in a single turn.

For the country that is re-activated, immediately do the following.

Step 1: Place its 0-1-2 Res infantry unit on the Country’s unoccupied Capital or Partisan Base marker.

Step 2: Remove all of its remaining units from the Soviet Conquered Minor Countries Box. Place those units without a Delay Stripe in the Soviet Force Pool. Place units with a Delay Stripe in the Delay Box.

Reactivation Restriction: A Minor Country cannot be reactivated as a Soviet Minor if there is a Policy marker in its corresponding Posture Box.

16.5.2 Axis or Western Minor Country Liberation

If Soviet ground units occupy all City and Partisan Base hexes in an Axis or Western Minor Country, that country is liberated. A country can be liberated any number of times.

For the country that is liberated, immediately do the following.

Step 1: Remove all of its support units and fortress units (including port-a-fort units) from the game.

Step 2: Remove all of its remaining counters. Place those counters with a Delay Stripe in the Delay Box. Place counters without a Delay Stripe in the Soviet Force Pool. The Country becomes a Soviet Minor Country.

Step 3: If there is a Ceded Land marker in the Soviet Force Pool corresponding to an area within that Country, place the marker in the Ceded Lands Box.

△ 16.5.3 Russian Far Eastern Forces

This event can occur only once per game.

This event occurs if Russia’s Posture is War. Take the Far Eastern Forces units from the Soviet Conditional Events Box and place them in the Delay Box.

* 16.5.4 European Reserves

Each of these events can occur only once per game.

If Russia’s Posture is War or European Limited War is in effect: Place the Russian Limited War Reserves marker in the Delay Box.

If European Total War is in effect: Place the Russian Total War Reserves marker in the Delay Box.

△ 16.5.5 The East Rises

The Soviet faction must perform these steps in order:

Step 1: Ignore this step if the Soviet Current Card is card 29 Communist Chinese Surrender or the Axis Current Card is card 37b Communist Chinese Settlement. Otherwise, check each condition below separately, in order:

  • If Kansu has become a Japanese Dependent and a City in Kansu does not contain a Japanese unit, Detachment, or Logistics marker: The Soviet faction may remove the Surrender marker from Communist China’s Posture Box and change Communist China’s Posture to War.
  • If Communist China’s Posture is War: Remove the Kansu Japanese Dependent marker from the Ceded Lands Box.

Step 2: Ignore this step if the Soviet Current Card is card 25 Russian Surrender or the Axis Current Card is card 37d Russian Settlement.

Otherwise, check each condition below separately, in order:

  • If any City in a formerly Russian Far East Region does not contain a Japanese unit, Detachment, or Logistics marker: The Soviet faction may remove the Surrender marker from Russia’s Posture Box and change Russia’s Posture to War.
  • If Russia’s Posture is War: Remove all Russian Far East Region Japanese Dependent markers from the Ceded Lands Box.
Clarification

As a reminder, the Russian Far East Regions are Amur, Kamchatka, Mongolia, Primorye, Sakhalin, Siberia, and Trans- Baikal.

△ 16.5.6 Aid to Communist China

The Soviet faction must perform these steps in order:

Step 1: If the Soviet Aid to China marker is in an Allied Conditional Events box, the Soviet faction may place it in the Delay Box or remove it from the game.

Step 2: If any Aid to China marker is in the Soviet Conditional Events Box and Communist China has a Posture of War, the Soviet faction may roll on the Aid Table once for each Aid to China marker. Any steps received from the Table must be taken as Communist Chinese steps and placed per Placing Replacements (1.3.4).

△ 16.5.7 Lend-Lease to Russia

If the Western Lend-Lease marker is in the Soviet Conditional Events Box and Russia has a Posture of War, the Soviet faction may roll on the Lend-Lease Table. Any steps received from the Table must be taken as Soviet steps and placed per Placing Replacements (1.3.4).

16.5.8 Internment

Check to see if any units belonging to any faction are currently in territory that forces their internment. See 16.7.

16.6 Soviet Option Card Conditional Events

These events are performed after all Soviet Permanent Conditional Events are checked.

△ 16.6.1 Communist Chinese Surrender

This event can occur only once per game.

Step 1: Place a Surrender Policy marker in the Communist China Posture Box, then place the Communist Chinese Enforced Peace marker one year ahead on the Turn Track.

Step 2: Remove all Chinese Ceded Land markers from the Ceded Lands Box; those Regions are returned to being Japanese Dependents.

Step 3: Place the Inner Mongolia and Hainan Japanese Dependent markers in the Ceded Lands Box. These Regions are now Japanese Dependents.

Clarification

Perform Steps 2 and 3 even if Hopeh and Kiangsu are not Communist Chinese countries.

Step 4: Any active Soviet Chinese Minor Country except Kansu that contains a Japanese unit or marker immediately collapses and becomes a Conquered Country. Remove all its units with Delay Stripes from the game. Then remove all of its remaining counters and place them in the Soviet Conquered Minor Country Box.

Step 5: If Kansu contains a Japanese unit or marker, it becomes a Japanese Dependent. Remove all Kansu units with Delay Stripes from the game. Then remove all remaining Kansu units and place them in the Soviet Force Pool. Place the Kansu Japanese Dependent marker in the Ceded Lands Box.

Step 6: Intern all Communist Chinese units and markers outside their Home Countries.

Step 7: Intern all other Allied units and markers inside active Communist Chinese Countries.

Step 8: The Axis faction may select one Neutral or Friendly Minor Country and apply the Influence Political Event (15.19) to it.

△ 16.6.2 Russian Surrender

This event can occur only once per game.

Step 1: Place a Surrender Policy marker in Russia’s Posture Box, then place the Russian Enforced Peace marker one year ahead on the Turn Track.

Clarification

Do not place any Policy marker in the Soviet Minors Posture Box.

Step 2: Remove all Russian Ceded Land markers from the Ceded Lands Box; those areas are returned to their original Countries. If Mongolia or Tannu Tuva is re-created as a result of this, that country becomes an Axis Minor Country; place its units in the Axis Force Pool.

Step 3: If there is a supplied Japanese ground unit in the hex listed below, the associated Far East Region becomes a Japanese Dependent. Place the appropriate Japanese Dependent markers in the Ceded Lands Box:

  • Okha (e5806) – Sakhalin
  • Blagoveshchensk (w5727) – Amur
  • Chita (w5824) – Trans-Baikal
  • Irkutsk (w5821) – Siberia
  • Petropavlovsk (e5810) – Kamchatka (including Komandorski)
  • Vladivostok (e5301) – Primorye

Step 4: If no Dependent marker was placed in Step 3, the Axis faction may select one Region from the list in Step 3 and force the Soviet faction to cede it to the Axis faction. Place the appropriate Japanese Dependent marker in the Ceded Lands Box.

Step 5: Intern all Axis units and markers in Russia or Russian Dependents.

Clarification

Do not intern those units inside a Japanese Dependent created in Step 2 above, or units inside a Soviet Minor Country.

Step 6: Intern all Russian units and markers outside Russia or Russian Dependents.

Step 7: Intern all other Allied units and markers inside Russia or Russian Dependents.

Step 8: The Axis faction may select one Neutral or Friendly Country and apply the Influence Political Event (15.19) to it.

16.7 Internment & Repatriation

Axis counters: An Axis counter is interned under any of the following conditions:

  • It is in a hex in a Neutral Country.
  • It is in a hex belonging to a Policy Affected Country that is not a Conquered Country. The Axis player may choose to not intern the unit, and instead end the Policy it is violating. A Policy ending this way during Pre-War immediately starts Limited War (12.2).
Clarification

This is not considered to be “voluntarily” ending a Policy (13.6.1.2).

  • △ It is a Minor Country unit or multi-national unit (13.8.3) in a hex in Japan or a Japanese Dependent. Exception: One-step Exp units are not interned.
  • It is in a hex in an Axis Minor Country subject to Occupation (16.1.2) and the Axis faction chooses to intern the unit.
  • △ It is an Axis Kwantung unit outside a Japanese Dependent, and any of Russia, Communist China, or Nationalist China are not a Policy Affected Country.

Allied counters: An Allied counter is interned under any of the following conditions:

  • It is in a hex in a Neutral Country.
  • It is a Policy Affected Country counter located in a hex in a Country it could not enter due to that policy.
  • △ It is in a hex in a Japanese Dependent created when the Forced Settlement (16.2.5) or any Surrender (16.4.1, 16.4.2, 16.4.3, 16.6.1, 16.6.2) Conditional Event is applied.
  • It is a Partisan Base marker in an enemy country.

Internment: Interned support units, Detachment, Logistics, and Partisan Base markers are placed in the Delay Box.

Interned ground units are placed on the back of their faction’s Pending Card to await Repatriation.

Internment Restrictions:

  • An interned ground unit must be a one-step unit. A multi-step unit that is to be interned must first break down (2.3.4) into one-step units. If a multi-step unit cannot finish its breakdown because there are not enough one-steps units available in a Force Pool, the unavailable steps are lost.

Example: A three-step unit breaks down into a one-step unit and a two-step unit. However, the owning player cannot break down the two-step unit because he has no one-step units left in his Force Pool. The two-step unit is eliminated and placed in the Delay Box (because it has a Delay Stripe).

  • Fortress units (excluding Port-a-Fort units) cannot be interned; they are eliminated instead. Port-a-Fort units are flipped to their infantry sides and placed on the back of their faction’s Pending Card.

Repatriation: When a Pending Card is revealed, any ground units on its back are placed per Placing Replacements (1.3.4).