
12. War State
Each scenario’s setup will indicate a War State that is in effect at the start. It will be Pre-War, Limited War, or Total War. Only one War State is ever in effect at a time, though it may change during the game.
War State is tracked on the War State Display, using the Europe War State marker.
Changing War States: If a new War State goes into effect, all previous War State rules immediately cease to apply. The new War State rules apply until a different War State goes into effect. There is no going back to an earlier War State.
Pre-War ends and Limited War goes into effect when any of these events occurs:
- △ The Axis faction plays card 6a Additional Mobilization or 6b West Wall Constructed.
- Any Allied Country has a Posture of War.
Pre-War or Limited War ends and Total War goes into effect when any of these events occurs:
- △ The Axis faction plays card 23a Operation Barbarossa or 23b Operation Sealion.
- △ The Western faction plays card 20a Arsenal of Democracy or 20b US Victory Program.
- The Axis faction makes an illegal Current Card play (1.1.1).
© Separate War States: In AE, each map has its own War State. The War State on one map may trigger certain events on the other, but they are otherwise totally separate.
© Example: At the start of the 1938 scenarios, Limited War is in effect in DS but Pre-War is in effect on the TK map.
12.1 Pre-War Effects
Europe at Peace: The Axis faction cannot end a Policy by performing certain “voluntary” actions (as defined in 13.6.1.2).
An “involuntary” action (as defined in 13.6.1.2) that ends a Policy is okay.
No faction can Declare War in its War & Peace Segment (6.1).
No unit can move or attack outside of its Country or Dependent. No support unit or Airdrop marker can be placed in a hex, Naval Zone Box or Strategic Warfare Box.
A Convoy marker can be placed in a Convoys Box.
Option Card Selection Restrictions: A faction can only select a blue Pre-War option card.
12.2 Limited War Effects
When Limited War goes into effect: Each faction immediately places in the Delay Box any Outbreak of War units it has in the Conditional Event Box.
No Allied Declarations of War: The Allied factions cannot Declare War in their respective War & Peace Segments (6.1).
Anything else that allows an Allied faction to declare war is okay.
Option Card Selection Restrictions: A faction can only select a blue Pre-War option card or gray Limited War option card.
Policy Movement Restrictions: Policy Affected Countries may be restricted in their ability to enter other Countries. See 13.6.1.1.
12.3 Total War Effects
△ When Total War goes into effect: Immediately perform each of the following steps in order:
Step 1: If Total War goes into effect directly from Pre-War, each faction immediately places in the Delay Box any Outbreak of War units it has in the Conditional Event Box.
Step 2: The Axis faction must remove all Policy markers except Isolationism and Ostland Accord from the Posture Display.
Step 3: The Axis faction may remove any Truce markers from the Posture Display.
*Step 4: If the Pacific Limited War marker is in a Pacific War Box, remove that marker from play.
*Step 5: Place the Pacific Total War marker one Seasonal Turn ahead on the Turn Track.
Example: If Total War goes into effect in May-June 1941, the Pacific Total War marker is placed in the Aug-Sept 1941 Box.
© Step 6: Place the US Entry marker three Seasonal Turns ahead on the Turn Tracks of both the TK and DS maps.
© Example: If Total War goes into effect in May-June 1941, the US Entry marker is placed in the Mar-Apr 1942 Box on both maps.
Step 7: Place the Increase USCL marker three Seasonal Turns ahead on the Turn Track.
Example: If Total War goes into effect in May-June 1941, the Increase USCL marker is placed in the Mar-Apr 1942 Box.
Step 8: Place the V-E Day marker 16 Seasonal Turns (i.e., four Years) ahead on the Turn Track.
Example: If Total War began in the May-June 1941 turn, the V-E Day marker is placed in the May-June 1945 Turn Track Box.
Policy Movement Restrictions: Policy Affected Countries may be restricted in their ability to enter other Countries. See 13.6.1.1.
△ Conditional Events Triggered: If they have not yet occurred, the following Events will be triggered in their factions’ next Conditional Events Segment: